The game switches from a stealth focus to combat-heavy, but with such limited ammo and supplies, fighting off waves and waves of overly aggro ghosts isn't much fun. There's also a random difficulty spike halfway through that can be really frustrating. Typical of Fallout games, there are performance issues and game-breaking bugs that seriously detract from the experience. If you were hoping for a run-and-gun style mission, you won't find that here – you'll need to proceed with caution while navigating the confusing Fallout maps. The constant stress of looking for ammo, chips, supplies and so on along with trying to avoid enemies like the plague makes Dead Money feel much more like a survival horror version of Fallout, which is cool. The music, sound effects and environmental hazards all work together to create a very hostile world that's quite freaky. Between the poisonous atmosphere, inconveniently placed bear traps and rigged shot guns, ghost people with the MO to kill and hidden speakers that will trigger your explosive collar, it's quite the dangerous place. It just so happens to be toxic so you can't rest anywhere that's not fully enclosed, which is pretty much nowhere. A red misty smoke simply called The Cloud, blankets the area. The unexplored land surrounding the Sierra Madre casino and village isn't a cakewalk like the Mojave Desert. If your character has a high unarmed skill, you should manage fine, but others will need to take it slow and try to minimize contact with enemies due to the short supply of healing items and weapons. Much like Dead Space Necromorphs, unless you dismember or decapitate them, they'll keep getting up and attacking you. Ghost people inhabit the town, and they sure aren't friendly or easy to take down. You can use nifty vending machines to purchase food with the chips, but in order to get more useful things like Stimpaks, you have to find special codes scattered throughout the city. Instead of bottle caps, Sierra Madre casino chips are the only form of currency and ammo, supplies and guns are incredibly limited. Plus, they have companion perks that are really useful, so it's a shame you don't get to utilize them more often. After all, it's a scary world out there, and it's nice to have some company. While it's a neat angle, I was disappointed to learn that you can still only have one official companion at a time and they actually don't have as large of a role as I thought they would. Not only that, but you need to work together with a small crew of misfit characters, all of which are interesting and enjoyable to get to know. Father Elijah) says, he'll blow your head off. Adding to the fun is that you're immediately fitted with a slaver collar - meaning if you don't do what the Man in the Sky (a.k.a. Stripped of your high-powered weapons, equipment, and bottle caps, you essentially start from scratch in Dead Money, although it's recommended that your character be at least level 20 before you start. Wander to the location on your map and enjoy the artistic watercolor-style cutscene. It begins like any other extra Fallout content – a message on your Pip Boy. Dead Money tells the tale of the Sierra Madre casino and the fabled wealth trapped inside.
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